Category

Place Value Duel Game

Place Value Dice Duel

One die tells how many.

The other die tells what to count by.

For example:

Roll a starting number depending on ability.

En: 1 digit

At: 2 digit

ext: 3 or 4 digit. 

Get starting number eg 15, then:

Roll 1: eg 5

Roll 2: h, t, o?

1–2 = ones → count on 5

3–4 = tens → count on 50

5–6 = hundreds → count on 500

Whoever has the highest number is 5 rolls wins that round. 

Students keep a running total.